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DPI Wizard

Wizard
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DPI Wizard last won the day on January 26

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About DPI Wizard

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    http://www.mouse-sensitivity.com

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  1. Just added. View full update
  2. Just added.
  3. DPI Wizard

    11.3.a

    Games added ALARA Prime Orcs Must Die! Deathtrap
  4. Some weapons use the same sensitivity setting, choose the sensitivity for the weapon you prefer to be matched. View full update
  5. DPI Wizard

    ALARA Prime

    Some weapons use the same sensitivity setting, choose the sensitivity for the weapon you prefer to be matched.
  6. If you are actually using the Plutonium launcher, do you have FOV Scale set to 1 in the game?
  7. Just added! View full update
  8. DPI Wizard

    11.3

    Calculator updates You can now hide advanced info for aims. There's also buttons to hide or show all info. The ADS and Scope conversion setup can now be linked, so you only have to configure one settings if you want them to be the same. Fixed a bug when using radians and "All" aims. Fixed a bug where the wrong value was shown for "All" conversions when the calculation was out of range. When calculations are out of range, a DPI suggestion should now always show up. Minor UI tweaks. Games added Beyond Citadel Games updated Delta Force - Updated coefficient range. Escape from Tarkov - Updated scopes. Off The Grid - Updated sensitivity base. Roblox - Updated Deadline sensitivity. Marvel Rivals - Added more hero specific sensitivity.
  9. The config file has a slightly better range (0.0001-0.0004 is not possible to match in-game), but the accuracy is the same within the range of the in-game values yes.
  10. The issue is that there is no consistency at all. Even with scripts or a robot replicating the exact 100% same movement, you will never get the same result. On top of this it's the added uncertainty of max turn speed, so it's basically impossible to produce a calculation that makes sense.
  11. The aim sensitivity for all these will be different, ideally you should only use one game as a source and select the game you are converting to in the "Convert to" section.
  12. Rivals uses MDV 0% to scale the sensitivity, which matches the default setup of the calculator. This is why you get 1.0 if you convert from Rivals itself or a game with the same hipfire FOV, which is correct. If you convert from CS2, you convert from a different FOV, which is why the scope sensitivity is different, it now matches the hipfire sensitivity and FOV in CS2 instead of Rivals.
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