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bIackbear

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  1. What is my aspect ratio if it's 60* horizontal and 55* vertical?
  2. .
  3. Do you also know if you can change the FOV? Thanks for the fast reply!
  4. Does somebody know the FOV of Fortnite's ADS and Scope ?
  5. I've read this forum: https://www.reddit.com/r/GlobalOffensive/comments/43urd4/why_0818933027098955175_is_the_best_zoom/. I don't get it how he came up with these numbers. I get his method, but there's one thing I don't get. He says:"arctan( 4/3 * tan( vertical_zoom_fov / 2) ) / arctan( 4/3 * tan( vertical_hip_fov / 2 ) ) = 0.3639702342662023." If I calculate this with the by myself, I get ± 57.62. (vFOV of CS:GO) What did I do wrong?
  6. (My English isn't that good, excuse me) I think I know a solution for the perfect method of converting mouse sensitivity. No matter the difference between FOV's, or from 2D to 3D. So this seems impossible, but if we build a software, this would probably be easily done. I can't make this project work 'cause I'm not a software engineer, so I need your help. We know that mouse travels pixel by pixel in Windows Desktop. But this can't be done in 3D with any sensitivity, at least if the mouse' speed will change consistently at the right time. You also can't have the exact same sensitivity with games that have other FOVs. So our only option is to multiply the CPI automatically in some way and that's exactly what I was thinking. For example: If I move my mouse 1 dot to the right (in a 3D game), I want to multiply my next dot by an amount, so it'll move another 1 pixel in game. And for example, if I don't move my mouse for 10ms, it'll reset the automation. It'll feel exactly like your desktop. Well, this will be very hard to formulate this. Maybe this is just absurd, but I want to hear other's opinion. I know I'm way to abstract about this, but this could be really amazing in my opinion.
  7. What? So my calculations were wrong? Omg, my life's a lie. Thank you for the real calculations! BTW, my monitor res. is 1080p. Can that make a difference?
  8. I'm a top class hacker and I'm using VPN and Proxy to hide myself. Jk, I want to buy it, but it won't accept my paypal and I know the formula of viewspeed.
  9. Hey, Drimzi I'm just asking this 'cause I'm confused. You've said that the methods 1 and 2 were the same, but isn't. Let me give you an example Method 1: 400 DPI -> Viewspeed V2 = 14.1372 Inch (Desktop to CSGO) (HFOV 106.26, 16:9 Ratio) 400 DPI -> Viewspeed V2 = 14.6910 Inch (Desktop to AimLab) (HFOV 103, 16:9 Ratio) Method 2: 400 DPI -> Viewspeed V2 = 14.1372 Inch (Desktop to CSGO) (HFOV 106.26, 16:9 Ratio) CS:GO's 360* Distance -> Viewspeed V2 = 17.6292 Inch (CSGO to AimLab) (HFOV 103, 16:9 Ratio) So in this example, I've got the same CS:GO distance, but not the same distance in AimLab. 14.6910 ≠ 17.6292. So which one should I use?
  10. Wow, I finally understand a little bit what the difference is between Monitor Distance and Viewspeed. So I think I'll use the method 1. Thank you!
  11. So my DPI is 400 and I want to have in EVERY game 'same' sensitivity. So there are many methods to convert my sensitivity, but what would be the most accurate? Method 1: 400 DPI + Viewspeed v2 -> Every 3D Games Method 2: 400 DPI + Viewspeed v2 -> a 3D game (example CS:GO) and then converting to every game with Viewspeed v2 of CS:GO's 360* distance Method 3: 400 DPI + Viewspeed v2 -> a 3D game (example CS:GO ) and then converting to every game with Monitor Distance 56.25% (9/16*100) of CS:GO's 360* distance Or are there better methods than these?
  12. So my DPI is 400 and I want to have in EVERY game 'same' sensitivity. So there are many methods to convert my sensitivity, but what would be the most accurate? Method 1: 400 DPI + Viewspeed v2 -> Every 3D Games Method 2: 400 DPI + Viewspeed v2 -> a 3D game (example CS:GO) and then converting to every game with Viewspeed v2 of CS:GO's 360* distance Method 3: 400 DPI + Viewspeed v2 -> a 3D game (example CS:GO ) and then converting to every game with Monitor Distance 56.25% (9/16*100) of CS:GO's 360* distance Or are there better methods than these?
  13. Yes, I'm aware that DPI doesn't affect the pixel skipping, but if your DPI is too low, you need to have higher sensitivity to have the distance you know? So the information I've got is that: LOW DPI and HIGH SENS: Snapping, Accurate HIGH DPI AND LOW SENS: Smooth I want to have the highest sensitvity as possible, but not too high to skip pixels. I want to cover up the same distance: 16 inches. Isn't there a way to calculate the highest sensitivity, without pixel skipping? Thank you for your reply!
  14. Hey, I'm a new here with all this math to calculate sensitivity and everything, but I want to learn it! So my question is, how can I make a formula to avoid pixel skipping for 360° in CS:GO? My CS:GO distance: 16 Inch. I want to know at which sensitivity, it won't skip pixels. So I can find the 'perfect' DPI for gaming! I want 1:1 sensitivity and know how to calculate it!
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