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Gamma

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  1. i didnt think that would work. thanks DPI
  2. if i buy enough monthly subscriptions so it ends up adding up to $60 can i just get rolled into lifetime membership? even though it still it feels like getting hosed its more palatable to me than a one time $60 payment
  3. I think some kind of simplified pictorial representation or algorithm flow chart on how to use the sensitivity calculator would be useful for newcomers. This could be helpful to long term users as well who are just checking in to see if there is some kind of updated recommendation for how to best use the calculator. In any event this is how I have been using the calculator based on what I've gathered from the forums as best for muscle memory. Please let me know if this is correct. 1) Start with CSGO hipfire (or other preferred game) as my input game 2) For conversion setups for Normal use 360 distance. For ADS and Scope use Monitor Distance - Horizontal 0% (or vertical since it shouldn't matter with 0%) 3) If it is possible to match FOV between the input game and output game then do so. Specifically, change the "FOV" and "FOV Type" for the output game to match the input game. The "Config FOV" you get in the calculations is what you need to edit either in the config file or in game. 4) Edit mouse sensitivity values in the config file or in game as described under calculations *Given the camera pivot point there is no good way of converting from a first person perspective game to a third person perspective game. In this case one must decide whether preserving movement or aim is more important. For the former, use 360 distance for Normal as above. For the latter, change Normal to Monitor Distance - Horizontal 0%. @DPI Wizard and @Drimzi, please let me know if the above approach is correct and in line with current recommendations. Thank you.
  4. Oh now I understand. Got it working. Thank you for the clarification.
  5. When converting my CSGO sensitivity to Squad the calculator does not give an output for hipfire (GlobalSensitivity). Instead it shows the default of 1 in blue while calculated values are given for multipliers.
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