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SnoutBaron

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  1. Do we know why this is a thing that happens? Is it specifically a game developer issue or a UE4 issue? Usually input is filtered by UE4 itself and you would scale that up or down. But for polling rate to actually affect acceleration means something else is happening with filtering input considering that polling rate, inconsistently affecting an application, is meant to be abstracted away.
  2. The note: The value should be multiplied by 100, instead of 10.
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