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Xiang D17

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  1. I can feel that the rawinput was enabled by comparing the in--game movements from changing settings of Windows Mouse Setting part and I knew that the angel movements are unaffected from WIndows Mouse Settings. But is there any other convincing sources like game pack documents or configurations where I can see that there is a readible texts/codes proving the functioning rawinput mechanism in a solid way? I would like to give a 10USD tip if anyone can explain for me in a detailed way.
  2. Thanks for your reply. I got it a little bit, but could you tell me more detailly? It's not patented, is it? LOL. So, if my DPI=800, In--game setting yaw/pitch=9, MouseSensitivityMultiplierUnit=0.02. Then the calculator comes out of 8.726646inches/360 degrees. Base on this, I tried pi/(9*0.02)=17.45329252inches/360 degrees. It seems like that I need to divide this outcome by 2 to get the correct number. Therefore does it mean that the calculation should be inches/360 degrees=pi/[(In--Game Yaw/Pitch)*MouseSensitivityMultiplierUnit*(DPI/1600)].
  3. There is sensitivity formula like Degrees Turned = Mouse Count × In-Game Sensitivity × m_yaw in Counter--Strike series. So I also wonder what is the calculation progress in Rainbow Six Siege as many sites can measure out the Rainbow Six Siege's cm/360degrees distance. I am not a computer programmer but I really want to study those mechanisms.
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