NOTE that RTS takes into consideration the resolution much more than FPS, since we are not mapping mouse movement to rotation
Since I have a wide screen, and starcraft 2 dont support 21:9, and want to keep some muscle memory, I think best thing to do is going 2560*1440 (16:9) resolution in game, while I keep my 3440*1440 resolution in windows desktop.
By doing such, it seems that the distance I would induce from my mouse in the real world will still translate to the same physical distance travelled by my cursor.
Do any wide screen have been tackling this issue ? Just wondering if I am correct on this one.