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BIGBEAR

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  1. I understand, so the recoil parameters are not affected by the amount of pixel your mouse covers in the game.
  2. but not in the sense of precision, it would be something similar to a type of "acceleration", from what I think, because in the same 360 the mouse would be in "theory" doing the route in less time. So in "theory" it would be easier to pull the mouse in the opposite direction of the recoil.
  3. In the two examples below we use an intermediate scope (4x) to better feel the pixel change. For the example, let's assume that the target is about 60 meters away, and you fire 50 bullets at the target, among the examples, does the example that has the highest pixel count have an advantage in terms of recoil control?
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