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PAPAKU

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  1. even though the vertical value is different, what really matters is that the field of view, remains the same, I've already tested it within the game and how much you can see in the peripheral vision of the screen is basically the same (105 fov 4:3 = 89 fov 16:9), I'm just not sure if this applies to the visual recoil.
  2. My question is about visual recoil, as we can see in the examples we have different resolutions and fov settings but at the end of the day they converge into equivalent horizontal fov, it is known that the larger the fov the less visual recoil is applied to the sight, so my question is Is it whether examples that are at 105 fov in a 4:3 ratio will have less visual recoil compared to examples at 89 fov at 16:9? or are both also equivalent in visual recoil?
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