hey, I just don't know how else to contact you so I'm writing here. I just don't understand how these fovs work in terms of where the dots are positioned on the screen. What i mean is that if you draw an imaginary sphere around your character, take a point on it and project it onto the horizontal and vertical lines drawn on the sphere through the point of the center of your screen than will its coordinates in a plain coordinate system on the screen itself be proportionate to those two angles that we got by projecting the point on the sphere? And if not how does the display of dots on screen corelate to those angles from the sphere?
And the more important question is actually: "If i want all my sensetivities to feel the same no matter the fov should I make my cm/360 proportionate to 1 divided by my fov, or if not which function of the fov should my cm/360 be proportionate to?"
Thanks a lot @DPI Wizardin advance, you are goated.