Hey guys, I've just subbed here for the calculator and I need a little help making it work.
I've been training in Kovaak's with top 100 to 300 scores in every scenario I practice, while whiffing shots in Apex routinely. I'm here hoping to fix this.
I've worked out that the scope_sensitivity_scalar in Apex is a huge part of my problem. I'm trying to get the right values for 2x scopes and up especially.
I tried this calculator https://jscalc.io/calc/6gCfepwF6YtTP6lB which has you enter your Apex FOV and then uses a 1.33 coefficient to calculate new scalars.
Already, my in-game results are far closer to what I expect based on Kovaak's, but things still don't quite feel right.
I'm on 101 FOV in Apex, but Apex distorts that number when slid in-game so I entered the actual 101/70 calculation for the fov_scale into the settings.cfg.
This means my actual FOV_Scale is 1.442857142857143. This is supposed to equalize the FOV between Apex and what I'm practicing on in Kovaak's.
And now I've just heard that the 1.33 coefficient is supposed to be for 1920x1080 monitors.
I'm on a 27" HP Omen, 2560x1440.
So I subbed here after hearing that a 1.78 coefficient is appropriate for my monitor, and looking for a tool that would help me to do that. From what I understand, the issue is that these numbers based on 1.33, and on Apex's distorted 101 FOV instead of my actual 101 FOV, are still slowing my scope speed down by an inappropriate amount.
Now, when I try to enter the values into the calculator here, I'm getting numbers lower than 1, or I'm getting numbers lower than what the 1.33 calculator gives me.
So I must not be entering something correctly, but I don't know what I could be overlooking.
I'm showing 16:9 aspect ratio in in-game video settings in Apex, while Kovaak's doesn't display this as far as I know.
I don't have any clue what the "FOV type" entries are for in the calculator here.
The jscalc.io page based on 1.33 coefficient and Apex's false 101 FOV gives me
mouse_use_per_scope_sensitivity_scalars "1" mouse_zoomed_sensitivity_scalar_0 "1.1039575785869957" mouse_zoomed_sensitivity_scalar_1 "1.2662782420181493" mouse_zoomed_sensitivity_scalar_2 "1.32575600611312" mouse_zoomed_sensitivity_scalar_3 "1.3475397529978426" mouse_zoomed_sensitivity_scalar_4 "1.3634282256835493" mouse_zoomed_sensitivity_scalar_5 "1.3690558967639974" mouse_zoomed_sensitivity_scalar_6 "1.3716726145580913"
Entering these numbers has allowed me to drop my effective DPI (using Raw Accel to get the same in every game, program, and Windows) to 747, and three or four tap with the Wingman and also get one-clips with the R3 while scoped in. Previously I could do one or the other depending on my sensitivity settings, but never both. I found myself needing to raise the sensitivity up for 2x scope tracking, to the point that the Wingman was completely unreliable. So I've already gone a long way to solve my problem, but I'd like to know what the 1.78 coefficient and a more accurate FOV_scale (mine is 101/70 or 1.442857142857143, which is not what using the in-game slider to enter 101 FOV would result in) would give me. I'd also like a clearer understanding of the math involved here and what all these terms mean! I've already done a single monthly sub, but I'm likely to get lifetime membership and recommend this to all my squads if I can get some help here :))