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Quackerjack

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Everything posted by Quackerjack

  1. wait what? I always noticed that the sensitivity in csgo is wrong even with raw input. Cs 1.6 felt much more raw. Now u tell us that the raw input method in csgo is wrong? I thought wizard already tested it???!?!
  2. yea only reason for this should be the field of view, check if u set it to the same in both games
  3. in my experience its the opposite. Low dpi and the sens u like. Ofc higher dpi is accurater but no human is accurate. So low dpi is for me more helpfull cause it filter out my small jitters. far fetched comparison: why else is there robots for precison work, cause human can not do it
  4. yea i also felt no difference but still strange going from 0.22 in all games to 0.22000
  5. Hi, what u guys think about this?
  6. thats the point with the 0% MM match. I would advice u to use the default 1.33 or here 75% MM. It was not for nothing that the coeffizent 1.33 was chosen
  7. use m_mousespeed 0 in csgo console and there u go u have the same sens
  8. @Drimzi but what is the best method for zoom to hipfire? 0% MM feels way to fast
  9. a late answer but: with -usenoforcedmparms -noforcemaccel u get acceleration (i think windows accel) so u can try no launch options and m_rawinput 0 and windows acceleration on
  10. with 1 it feels like u are gliding on ice. Both are the same cm in 360, but still different feeling like 1 is faster. I use 0 but i just want to know what this is
  11. would be nice if someone can test it m_mousespeed 1 vs 0. There is definitely a difference. Just do a spray with 1 and 0 and u know what i mean
  12. ok 0% percent is best for hipfire to ads, but the other way ADS to hipfire is it also 0%?
  13. so now 0% percent isnt the best way anymore its 56.25 % now again
  14. why u think so potato? U see everywhere that u shouldnt change it.
  15. iam not the wizard here idk how u can make it feel the same, but i know converting zoom sens with a lower FOV example: 37 v.Fov = 37cm/360 converting to 90 v.Fov = 17cm/360. This feels ofc different.
  16. Why copy the distance? U can set the calculator for 360 distance. But u also have to keep in mind the fov change. Its not that easy, u cant calculate that way
  17. u did it right, ofc zoom sens is way faster if u calculate to a higher fov
  18. if u are over 25cm for 360 ° turn u shouldnt have any problems with ur wrist. Maybe ur chair/table is to low ur to high or ur mouse is not right for u.
  19. In my opinion just go with 1.33 its also the csgo default. If u use 0 and u use hard zoom weapons example the sniper the sensitivity is to slow. 1.33 feels the sensitivity is the same, but 0 is the mathematically correct way. So ur decision if u go by feel or the math way.
  20. just play 2 weeks with the new mouse and u good with it. Its just habit.
  21. depends a lot progamer also play BF series or quake on a low sensitivity, there (70cm 360°). U right about cs, its much more preaim than other. Example Wltrs 90cm for 360° in a very fast game. At the end u have to decide what fits u. I personally think u have to select in every game a different sensitivity because the games are very different, in some games u can move faster in some slower etc etc.... and yea on the other hand there also high sens pros they can aim like gods, dont refer here to cs because as already said its more preaim. But maybe also take in mind a extrem high sens or low sens will hurt ur hands!
  22. yea thats what i mean u right its my own opinion but also most players play like that so i advisted the mainstream, everybody need try out hisself @MuntyYy ah thats what u mean, nice to know! @MuntyYy
  23. yes but the last time i played 1.6 u could only choose 4:3 so 16:9 doesnt matter or did they changed?
  24. @skidushe because the accel is easier to master with low sensitivity. In 1.6 the players played with a higher overall sensitivity as in csgo. @MuntyYy u can play csgo 4:3 also and its different
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