Thank-you. I just tried the SKS with a rear sight and your correct, the ADS calculation still seems accurate for 1x (excluding armor penalties). Only problem is when i switch to a pistol or a weapon with the higher sensitivity it's way too fast. I would just adjust in the settings depending on the weapon i'm using but i can't seem to find a good setting for pistols, etc.. For now I'm going to go with an approximate based on 360 distance and avoid playing as a Scav or using pistols. Will probably avoid scopes with magnification beyond 1x for now as well.
Sensitivity changes for "realism" aren't very realistic when the player can just adjust sensitivity in the game settings at will. The idea of a constantly changing in-game sensitivity as a game mechanic is negated by the ability of the player to manually change sensitivity settings.
Thanks again,
Xander
Edit: I'm running 0.5 sensitivity at 400 dpi and the sensitivity calculator gave me an ADS setting of 0.56 (with rear iron sight or optic (1x). I measured 360 distance on my mousemat with no optic or rear sight and the result was 0.37.
0.56 x 0.66 = 0.37, so i suspect if anyone would like to find an ideal pistol/no optic ADS setting just multiply your rifle/optic ADS by 0.66.
Edit 2: I should add that i was using .5 hipfire with a 16% turning speed penalty. When i removed the gear and adjusted hipfire to .42 (0.50 x 0.84) i noticed it did not effect ads sensitivity so it is an independent value and not a modifier, it seems the gear related penalties do not effect ads turning speed.