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Audile

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Everything posted by Audile

  1. Name: Supplice Website: https://store.steampowered.com/app/1693280/Supplice/ Status: In development Release date: 2022 Availability: Demo Looks like it might just be standard GZDoom sensitivity, but just wanted to be sure... Thank you!
  2. Yeah, I summoned one earlier playing as the driver class. Not sure if they spawn around the map on their own, though...
  3. Hi there, Just started playing this and realised there's a driving sensitivity which isn't present in the calculator or any notes about it. Could this please be updated to represent this? Thanks!
  4. Hi there, I believe they've added mouse aiming now, could this please be updated to reflect the change? Cheers!
  5. Checked unsupported and couldn't find anything Name: Star Wars: Squadrons Website: https://store.steampowered.com/app/1222730/STAR_WARS_Squadrons/ Status: Released Release Date: 2/10/21 Availability: Purchase
  6. Hi there, Just grabbed this game and it appears to be slightly different from the current calculator?
  7. Name: Goldeneye Source Website: https://geshl2.com/client-downloads/ Status: Released Release Date: 10/12/2010 Availability: Free Oldie but a goodie! Thank you
  8. I only tried going down to 1000 Hz from 8000 Hz. I will give that a go, too. EDIT: Hasn't appeared to make any difference for me. Tried 400 DPI with 1000 Hz, 500 Hz and 125 Hz. Cheers
  9. Hi @DPI Wizard, Just grabbed this today. Tried setting the sensitivity in the config file (with the smoothing disabled line both present and absent) and it feels very off. I also tried lowering my DPI too but still got the same results. Would you mind looking into whether anything has changed for this title? Many thanks
  10. Hey @DPI Wizard, Does the config file method work with the full release? Cheers
  11. Sorry I should have clarified, I'm using a different PC with a 16:9 screen. I usually play with a 118 HFOV (in 16:9) which I could have sworn was reflected with a 118 in the FOV field of the calculator, but now it's saying I need to use 103 for 118 HFOV. When I put 103 in the game itself it doesn't feel right. Unless I've been playing with 131 this entire time? Thanks again
  12. Hey again, Has it reverted to a different FOV type? I'm getting some values that don't feel right... Cheers!
  13. I'm trying to run this on a 21:9 screen and something just doesn't seem right about the FOV values I'm getting from the calculator (103 doesn't feel like 132 HFOV) Am I doing something wrong here? Cheers
  14. Does the FOV calculator accommodate 21:9? I believe support for this ratio began in June, at least according to the dev's update notes Cheers!
  15. That seems to have done the trick, many thanks!
  16. This isn't so much a sensitivity issue as it is an FOV issue, but I've tried playing UT on my new 21:9 monitor (3440x1440) and it seems as though it is doing some kind of zoom/crop trickery instead of displaying the FOV the calculator suggests it should. I've set the resolution in the .ini file, I've tried opengl, d3d9 and d3d10 renderers, disabling full screen optimisations in the compatibility tab found in the .exe properties. Has anyone run into this issue? Any help would be appreciated. Thanks!
  17. Hi, @DPI Wizard, So I've come back to revisit Doom 3 (Non BFG Edition) with the Redux mod (found here: https://www.moddb.com/mods/doom-3-redux) and perhaps I'm not doing something right, but I just can't seem to get my sensitivity feeling right. It reacts to the console FOV and sensitivity changes but it seems to be coming up a little short when compared to other games with the exact same FOV. I am playing in 16:9 @ 2560x1440, selectable within the mod. To eliminate the mod as the issue I tried launching Doom 3 without any mods, in 4:3 and 16:9 resolutions and the sensitivity values also falls short compared to other games I play at 118. Why would this be the case? Thanks in advance!
  18. Name: Sanctum and Sanctum 2 Release dates: 16 April 2011, 16 May 2013 Availability: Purchase Older games but they still get featured at LANs I attend. Would be great if you could help out with them, thanks
  19. Name: HYPERCHARGED: Unboxed Status: Release Release date: 27 April, 2020 Availability: Purchase, playable Demo Game looks really fun, bit of de_rats meets Small Soldiers nostalgia!
  20. Hello, I would like to follow up on Guanjyn's question regarding sensitivity in the Enhanced Edition. I've edited the config file as advised on the converter and the sensitivity is way off... would it be possible to take a look at this? Cheers Edit: I will also try the dpi edit and let you know how it goes!
  21. I'm having an issue where my mouse speed doesn't seem to be changing or responding to changes to the value, and it's certainly way higher than it should be. Feels like it's at least triple my sensitivity! I've tried with both a capped and uncapped frame rate and I'm having no luck, it's basically unplayable. It's a shame because the game seems really fun
  22. Name: We Were Here, We Were Here Too Website: https://store.steampowered.com/app/582500/We_Were_Here/ , https://store.steampowered.com/app/677160/We_Were_Here_Too/ Status: Release Release date: 4 Feb, 2017, 2 Feb, 2018 Availability: Free, Purchase (Currently on sale) Thanks
  23. Request for an oldie if possible? SWAT 4 would be fantastic Thanks!
  24. Hi there, Would it be possible to add City of Brass? Currently free on Epic Cheers!
  25. Hi there, Would it be possible to add Genesis Alpha One? Currently available cheaply on Epic. Thank you!
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