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orangekiwii

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  1. The vertical sensitivity isn't accurate for me. Needs to be unlinked and then set 1:1 in-game or to half sensitivity in the config file. Additionally, there is some disgusting polling rate issues with this game. It doesn't feel like mouse acceleration but it drops any low-speed movements when above 500 hz and probably even at 500hz as my mouse cannot poll lower. It makes the sensitivity feel extremely off at 2khz (typical use) even though I think its calculated correctly and feels 95% accurate at 500hz.
  2. Yes, I had it off. Is there a minimum sensitivity then? If I plug in my sensitivities (22.5in 360 @ 74 vert fov) then using the same DPI, it recommends a sensitivity of: MouseSensitivity=0.603568 MouseADSSensitivityModifier=0.817742 However, when I use these the sensitivity is significantly higher (maybe 80%) at the same field of view. Nothing I set in the config file seems to actually change the mouse sensitivity except the whole integer values >= 1. EDIT: Halving my DPI and using the new recommended sensitivity seems accurate. It appears 1 is acting as a minimum.
  3. Yes per the additional info. Thank you!
  4. I'm not sure when it changed but the calculations here seem to be very inconsistent with the sensitivities in the steam release of this game. Is it possible to have this looked at again?
  5. I have about 13 inches for 360 according to the calculator or about 7% in game (what it looks like off the config file). The viewspeed recommends 6% for vehicles but it feels super sluggish in every vehicle i tried. I was testing around 21% for a rough match in viewspeed in the tanks but it still felt off. I appreciate the responses! I guess I'm more just disappointed that the game seems balanced like this. Not fair for someone with god-tier aim to 360 no scope in a mounted turret but would feel a lot more consistent. Especially since everything on foot feels wonderful. For years I'd been trying to manually match my sensitivity between games (knew 360 wasn't good enough cause basic perception / fov changed it) and spent hours (in some games disappointingly) trying to get it to match. Found this site and felt vindicated. That someone put in far more useful effort and has made so many games much easier to setup is fantastic. This is also partially why the vehicle sensitivities feel so disappointing to me. Cause so many other aspects in so many other games feel 'right' now and this just doesn't.
  6. So I have a question about the vehicle sensitivity. I found a great setup for hipfire and site sensitivities but whenever I enter a vehicle it just feels absolutely awful. The viewspeed calculation seems to be way too low and even adjusting manually I can't find anything that feels quite right. I was wondering if I'm doing something wrong or what specifically should be done. The seemingly random and inconsistent vehicle sensitivities are absolutely killing my enjoyment of them. For instance the tanks have approximately zero sensitivity and make turning basically impossible. Adjust vehicle sensitivity so that it is at least useable and then other aspects (non zoomed in or just basic camera look on other vehicles) are ridiculously sensitive. Just feels awful and was wondering if there was something I'm missing. I've tried finding other posts about vehicle inconsistencies and can barely find anything (a couple reddit posts with 1 or 2 comments) and nothing that even comes close to actually addressing it. I experimented with manually changing each vehicle's sensitivity but even within a grouping it felt inconsistent. Compounded by the fact I couldn't get a sensitivity that felt right regardless just emphasized how awful it felt to me.
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