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ZeroPhoenix

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Everything posted by ZeroPhoenix

  1. Sorry for responding after more than a month, mainly because I live in China and my old VPN got busted, spend quite a while to get a reliable new one. Anyway, it's really hard to get Nelson to understand that he didn't add the correct multiplier system, even though I showed him your correct formula multiple times. Is there any chance you can contact him directly? This is his e-mail: [email protected]
  2. I haven't encountered this problem yet but I would say it's probably caused by the Unity update, every time Nelson updates the Unity version something bad just happens, like stutters, glitches, crashes, and all sorts of other bugs. I'll ask him to get a fix on it, meanwhile, can you please try to revert the game to an older version and see if the problem still exists?
  3. So he added this option in the new update, but I can't tell if the setting is the actual formula of the USA or just a simple multiplier. I'll leave it to you professionals to find out if he got it right this time or did he just screw up again...
  4. This is his response, I don't think he is understanding the thing but I really don't know how should I explain it to him
  5. Thank you so much, I'm sending this to him right now.
  6. I just found one of your older post saying the uniform soldier aiming formula is something like this: basic sens/(atan((vres/hres)*USA Value*(tan(hfov/2)))/atan((vres/hres)*USA Value*(tan(Aim hfov/2)))) So for example, if someone is playing on 16:9 res, 75 ingame fov (107.51 horizontal), and when he's aiming with a 3x zoom scope (75 ÷ 3 = 25 vertical, which is about 43.02 horizontal?), then his sens should be multiplied by: 1/(atan((1080/1920)*1.78*(tan(107.51degrees/2)))/atan((1080/1920)*1.78*(tan(43.02degrees/2)))) ≈ 0.4 Is that correct? If it is I'll just send him the formula and see if he can add it into the game.
  7. If you mean to separate the sens for different zoom levels it might not be possible, because a majority of Unturned's content is based on the workshop and people tend to create a lot of scope attachments with many zoom levels that aren't present in the vanilla game.
  8. Uh, so does that mean I just have to let him set the value to 133% for 4:3 res, 178% for 16:9, etc?
  9. I told Nelson (the dev) that he should add something similar with the uniform soldier aiming system so people won't have to deal with a huge drop of sensitivity when aiming, but I guess he misunderstand and end up adding this new "no scaling" option which is, well, simply no scaling. Also @DPI Wizard Can you please tell me how the uniform soldier aiming system works, maybe a formula or something, so I can let Nelson add it in the next update?
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