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MGYBlue

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Everything posted by MGYBlue

  1. Add vechical sensitivity please.
  2. In fact I have noticed this for about 2 years when all the scope options was nonfree, but I think it is not appropriate to tell you about this until I am a premium.And I finally paid because you guys really help me a lot. Thank you!
  3. Ok, I know what "All" actually means, since I just paid for the Premium for a short time. Please add "hipfire" for BFH.
  4. Why BFH is completely non-free? Maybe because BFH doesn't have the option of "hipfire" and it only has "All", and all the "All" option is nonfree. By the way, what does "All" actually mean? I never use it before.
  5. Thank you!
  6. Why the FOV figure is not exact 4:3 HFOV like other games made by source engine?
  7. https://www.mouse-sensitivity.com/?share=9bf8ea1dba94ef20d713d491bd6d729f
  8. The result of the calculation about MC bedrock seems to be wrong. The actual sensitivity range is 0~100 and the min value is not 2. My DPI is 1600 and the max distance is way higher than 0.41cm. Please fix it.
  9. It is the same game with updated graphics and higher and more stable framerate.
  10. Thank you. But I still have a problem. Since you didn't find the acceleration during test, maybe the "acceleration value" is not acceleration but simply a multiplier. Today I received your reply which reminded me to examine it and it seems to be just a multiplier. But fundamentally I don't have any professional way to identify the existence of acceleration and I just have my mousepad and ruler. So I hope you can test it and update the calculator. Thank you.
  11. By the way, CODM was made by unity.
  12. In the current version (启动器版本(1.0.7.464) 游戏版本(1.9.43.2)), the acceleration(加速度值) is actually adjustable and effective though the turning mode(转向模式) is "fixed speed(固定速度)". You can directly drag the slider. It seems that the calculator was made when the acceleration=60(default). Please update the calculator. Thank you!
  13. It is weird. The calculation result about the number in config is new, but the result in "in-game" is still the old one, even the 360 distance is way different from the standard I give it.
  14. This game has added "new widescreen" mode and provides a wider FOV. Please update the data.
  15. You are right. I found the AVAoptionsettings.ini seems to only change the view of the hands instead of the actual view. But I found I need to change the AVAoptionsetting.ini to get the real 90 FOV. The setting in game is useless.
  16. The first photo is my frame with default 90 FOV in 4:3. As we all know, AVA has fixed HFOV if we just adjust in settings. Today one of my friends sent me a photo. He played AVA in 16:9 but has a wider HFOV. (the HUD is stretched but the graphic is natural. )He told me he had changed the FOV manually.
  17. The first photo is my frame with default 90 FOV in 4:3. As we all know, AVA has fixed HFOV if we just adjust in settings. Today one of my friends sent me a photo. He played AVA in 16:9 but has a wider HFOV. (the HUD is stretched but the graphic is natural. )He told me he had changed the FOV manually.
  18. sorry, I thought that IW has independent ADS sensitivity but actually not.
  19. As I know, this game is the same as CSOL but you do not need a tiancity account. Name: Counter-Strike Nexon: Studio Website: https://store.steampowered.com/app/273110/CounterStrike_Nexon_Studio/?cc=us Status: release Release date:2014.10.07 Availability: Free
  20. Name: COD:WWII (ADS sensitivity) Status: release Availability: purchase Name: COD:IW (ADS sensitivity) Status: release Availability: purchase I mean the support of old COD is not complete, like ADS FOV, ADS sensitivity. I want to adjust the sensitivity depending on the ADS FOV and I want to adjust ADS sensitivity in WWII and IW but I cant. So please patch them.
  21. warframe已经有了呀
  22. Name: Call of Duty: Modern Warfare II (2022) / Warzone 2.0 Website: www.callofduty.com Status: release Availability: purchase 3rd person mode plz
  23. If I am that guy, I will correct new gamers' thoughts instead of following their thoughts.
  24. If I am that guy, I will correct new gamers' thoughts instead of following their thoughts.
  25. I start to play FPS in an old 16:10 monitor just because it is bigger than my laptop monitor (16:9), so I try to find whether VFOV of each game is changed when the ratio change. At the beginning, I thought the HFOV of COD19 is fixed for the example of the game giving to me: Then I want to confirm it, but the result is: the VFOV is fixed. And I try to confirm by myself, and the VFOV still seems to be fixed and the HFOV is changed. So maybe the example COD19 giving to us is wrong? But why they specially make a picture to tell us 16:10 is different from others and still make it in the same way?
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