I feel like something is still off. I tried to replicate the same sensitivity from Quake and CS:GO to Wickland
I'm currently using 800DPI/430sens @100fov in Wickland which is calculated to 0.97 in CS:GO however this results in MUCH slower movement in CSGO compared to Wickland and requires an estimated 10/15cm or so more movement to turn 360degrees
I measured Wickland at 430 to be roughly 40cm and not 52cm as stated by the calculator. It says that sens is affected by FOV but my rough measurements suggest that it isn't.