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Showing content with the highest reputation on 08/07/2024 in all areas

  1. The previous workaround to calculate the "Mouse Sensitivity" value broke the "All" conversion when it's the source. I've rolled back this workaround now and will see if I can fix it somehow.
    1 point
  2. Scratch this, I found a workaround so all sensitivity values are calculated automatically now so it's way more accurate
    1 point
  3. There's a lot of games where you have to provide an existing sensitivity value to the calculator, since only one value can be calculated for each aim. The issue with this game in particular is that the monitor distance coefficient affects hipfire, so we need to know two values before it can be calculated, the coefficient and the general mouse sensitivity. The main culprit is the lack of decimals though, if the game supported 6 decimals or more this wouldn't be an issue.
    1 point
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