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Showing content with the highest reputation on 07/06/2024 in all areas

  1. There is no solution to your request. "Instant" and "After" are emulations of an old, poorly designed system and should not even be options. "Gradual" is the only sensible choice, but even this is different between games - it can be "procedurally gradual" by FOV change per frame (so sens adjustment follows a sigmoid curve) or sometimes it's just "gradual over time" (linear sens adjustment). Even if you attempted a hacky fix, like scaling DPI by zoom transition time using a filter driver or script (which might trigger anti-cheats), you couldn't stop the game from doing its own scaling. This scaling is nearly impossible to reverse engineer unless you have access to the source code, which would still be an extremely inelegant solution. I'm afraid this just falls under "learn to play the new game," similar to adapting to changes in movement speed, camera pivot point, crosshair position, recoil/sway, and other factors that make targeting feel different in each game.
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  2. You can do it manually. I updated my previous post. This is really uniqe needs. And it is not necessary to implement it. Because it is practicaly individual adjusting. And for that there is standard monitor distance method. In that video yes. But coefficient is changing depanding on your input and output (Win/Hipfire/ADS/Scope). You can imagine coeficient as a reference point on your monitor. And you can always find a position from which other Aims will have less deviation in sensitivity than from another position. And you can do it by changing coefficient in game if implemented, or by changing sensitivity of each Aim separately Great job! Mission completed I made a quick check in CS:GO and works good. Now it's perfect If you are playing more games, first option is better (360° for Hipfire) I will share with you guys little philosophy behind the vertical methods. As you play, you will focus most on the area of the screen around the crosshair. And of course you want the minimum difference in sensitivity here. Rather than having zero deviation in sensitivity at the edge of the screen, for example (MD 100%). I prepared some examples below for you. Jedi’s Trick - Vertical (Recommended) Settings 1 Settings 2 Settings 3 As you can see vertical method have lower deviation between points in focused area which is represented by orange square (VFOV = HFOV = "1:1"). Jedi’s Trick - Horizontal Settings 4 Settings 5 Settings 6 Horizontal method will find lowest deviation in sensitivity for whole horizontal field of view. But differences in focused area are bigger.
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