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Showing content with the highest reputation on 05/25/2024 in all areas

  1. That depends. In this case the difference is not huge, so the experience will be quite similar. In other (extreme) cases the FOV might be limited of half of what you have in BattleBit, which will make it feel like running around with ADS zoomed in. If this is the max of the game, there's not much to do about it though, other than adjust to the difference.
    1 point
  2. Ohh ok I see how the FOV type works now. 88.507155 vdeg is the closest it can get to 100 vdeg from Battlebit. Apperciate the help! Just wanted to understand this for other games I also want to covert and transfer over.
    1 point
  3. The Auto FOV function will match the closest possible FOV to the target within the limits of the game, be it rounding or FOV limits. So in this case, the closest you can possibly get to 100 in BattleBit for Xdefiant is the equivalent of 88.507155 vdeg (which is 120 hdeg 16:9 in Xdefiant, the max it supports).
    1 point
  4. A lot of games released in the 2017-2020 era had the unfortunate issue that they copied the Unreal Engine 4's default behaviour of making the Y axis 70% of the X axis (i.e. slower). Most of these games that have been somewhat regularly updated since has had this issue fixed so the Y and X axis are the same, and this is reflected in any game that has been re-analyzed since their release (as you can see by the "Updated" date).
    1 point
  5. Name: Warhammer 40.000: Space Marine 2 Website: https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2 Status: in development Release date: September 9th 2024 Availability: pre-purchase, purchase Thanks :)
    1 point
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