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Showing content with the highest reputation on 03/19/2023 in all areas

  1. Ok, maybe not such a big refresh to the eye, but the whole front-end code is rewritten to use a proper grid instead of stacked elements. This was quite a big job with a lot of changes, so let me know if you see something that is messed up, like elements being in the wrong place or not line up. Changes include: The whole front-end of the calculator is updated to use a proper grid layout instead of stacked elements. It looks about the same, but elements are now more properly aligned and scaled, as well as updated to generally look more streamlined. This update also allows for a much better layout on smartphones etc. The blue highlight around the active conversions now works correctly. The "Advanced" output is now a lot easier to read and contains the FOV of each aim. Simple mode now hides more elements not in use to make it look less complicated. Text that is too long will now scale down and split into more lines to not break the layout. Fixed a bug where vertical scale was not applied correctly. Fixed a bug where converting from an "All" aim to "Windows/2D" only used the "Windows/2D" conversion setup. Fixed a bug where the MDD power affected affected some conversions as scale. Fixed an issue where the advanced mode didn't show information for multiplier 2. FOV range is now enforced for multipliers to avoid calculation errors.
    2 points
  2. Since your settings isn't in line with any of the conversion methods directly, you can play around with the numbers and see how close you can get. This is pretty close: https://www.mouse-sensitivity.com/?share=25e490cc4a0cd7d203fa71c19d806cba
    1 point
  3. DPI Wizard

    10.1 - UI refresh!

    I've rolled back the changes until this is fixed, it happens for all non premium users.
    1 point
  4. It was set to 2560 minimum width, I've reduced it to 2300 now. Some elements will be very cramped unless you collapse the sidebar though, I'll see if I can address this in the future.
    1 point
  5. I happens a lot in Unreal Engine 4 games, if so it's noted in the game notes in the calculator. It's not necessarily down to slow hardware, it's usually a smoothing feature from an ancient era which game developers still doesn't disable for some reason. In BF2042's it's more of a bug though.
    1 point
  6. Ok, nice to know. I haven't seen the issue myself below 1000 Hz, but this is probably hardware dependent.
    1 point
  7. The only issue I have seen with BF2042 earlier is with very high polling rates over 2000 Hz, but this is supposed to be fixed. If you're using 1000 Hz or below and are experiencing a fluctuating sensitivity I suspect some hardware or driver issues. Not necessarily slow hardware, but something not working correctly.
    1 point
  8. H3rr7w3rg

    Game request archive

    Name: Starfield Website: https://bethesda.net/game/starfield Status: in development Release date: November 11th, 2022 H1 2023 September 6th, 2023 Availability: (it will be) pre-purchase or purchase Thanks
    1 point
  9. Name: S.T.A.L.K.E.R. 2: Heart Of Chernobyl Website: https://store.steampowered.com/app/1643320/STALKER_2_Heart_of_Chernobyl/ Status: In Development Release date: 28.4.2022 08.12.2022 Dec 2023 Q1 2024 5 Sep 2024 Nov 20, 2024 Availability: Preorder
    1 point
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