Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/15/2023 in all areas

  1. Added! Updated.
    1 point
  2. pub

    Game request archive

    Name The Last of Us™ Part I Websit : https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/ Status Pre-Purchase Release date: Mar, 3, 2023 Availability: Purchase
    1 point
  3. DPI Wizard

    Blood And Zombies

    Use the registry sensitivity for best accuracy. View full update
    1 point
  4. Name: Resident Evil 4 Remake Website: / Status: In Development Release date: March 24th , 2023. Availability: /
    1 point
  5. It isn't required to be tested, because it's just simple math and the way a mouse works is already completely understood. I added it to a spreadsheet to show the timings of different DPIs until first data sent (which is NOT input latency, because a target distance is not defined for the input). Make a copy of the sheet and play around with the hand speed and DPI values and or/ system latency of other factors (such as GPU/ CPU / OS latency - which are also not static and vary between runs etc) and you will get the calculated delay until "screen flash" if you tested with the same methodology of the Battlenonsense or Optimum tech youtube channels. The only wiggle room on this is if the DPI reported by the mouse is not accurate. The reason the higher and higher DPI converges closer to the max value, is not because the effect changes, but because the larger total system latency of other factors becomes more and more dominant in the calculation. But in either case, none of these differences are meaningful when considering the delay to a target location, which is the only important factor for a pointing device. Of course, there will be sensors that perform differently on different DPI settings with either more or less drift, and a VERY low DPI mouse would obviously have visibly less accurate angle tracking due to fewer data points with which to define the angle of any direction. This is also to do with the firmware implementation of the mouse / sensor, as some may be even worse on higher DPI's. But this is also not really meaningful when it is tested with a 2D cursor, because cursors cannot sub-pixel increment, so any input is necessarily truncated to the nearest pixel position which doesn't happen in a 3D game. You would always get more visible "drift" with a cursor than what happens in a game.
    1 point
  6. hor zoomfov / hor fov (named 100 % monitor distance in the calculator) has always felt best to me. i preferred it on 4:3 crt and still prefer it on a 16:9 monitor. when i zoom in while moving the mouse horizontally, it feels like the sensitivity stays the same. anything less than 100 % feels like a slow down. 0 % is unplayable for me.
    1 point
×
×
  • Create New...