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Showing content with the highest reputation on 12/18/2022 in all areas

  1. Just added a new feature for advanced and advanced plus modes where you can see your pixel to count ratio. Default mode will show the maximum for any aim, while advanced mode will show details for each aim. A pixel ratio of 1 means that your crosshair moves exactly 1 pixel for every count: Going lower means an even smoother movement, like 0.5 pixels/counts: Or 0.25: Ideally you should not be over 2, as that theoretically means you are unable to aim directly at something on the pixel you skip. Shown here as 2 pixels/count: And 4 pixels/count: Now as mentioned this is theoretical, the reality is that even at 2 pixels/count variations such as bullet spread will in most games far outweigh this pixel you can't aim at. Also for this to have any real impact you have to aim at something 100-150+ meters away without a scope. So the bottom line is that it certainly doesn't hurt to make sure the pixel ratio is below 1, but it is by no means critical. Over 2 should be avoided.
    1 point
  2. It is correct indeed, but note that the aspect that is correct is the movement to aim at something at the edge of you monitor, nothing else. 360 distance etc will be (and should be) different.
    1 point
  3. DPI Wizard

    BLACKTAIL

    Look and aim sensitivity added.
    1 point
  4. They issue is that they are not nearly identical. The horizontal FOV of the ADS in D2 is 72, while the 1x in R6 is 111.572851, the 2X is much closer at 70.171228. With your settings the 1X in R6 actually has a wider FOV than your hipfire in D2.
    1 point
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