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Showing content with the highest reputation on 12/08/2022 in all areas

  1. TheNoobPolice

    Battlefield 3

    All the FOV calculations in Frostbite internally were vertical radians. So Kertz wasn't "incorrect". He probably forgot that in BF3/BF4 it was converted to 4:3 Horizontal degrees for the user interface. The UI didn't show Vertical FOV correctly until BF4 had it's post-DICE LA patches.
    1 point
  2. Lagahan

    Space Hulk: Deathwing

    I had to edit AppData\Local\SpaceHulkEnhanced\Saved\SaveGames\PersistentUserSave.sav with HxD Hex editor to get it to stick; Set the ingame sensitivity to minimum and apply, then close the game. Search PersistentUserSave.sav for 0.030000 Single (float32) and replace both entries with your sensitivity and save the file. Edit the underlined field on the right hand column to your sensitivity float from the calculator for both entries in the bottom search box: I'm not sure that bEnableMouseSmoothing is respected from the ini (probably not as the other entries aren't) so the sensitivity still feels a little bit off but its a lot better than default minimum sensitivity. I couldnt find that flag in this file either so maybe its just not configurable in this game. Tried using unreal engine unlocker to set it via console but not sure if that did anything.
    1 point
  3. I've added the game now, but a calculation is only possible for the free-camera mode when you hold CTRL.
    1 point
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