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Showing content with the highest reputation on 12/02/2022 in all areas

  1. DPI Wizard

    The Callisto Protocol

    See the game notes for instructions on how to disable smoothing. View full update
    1 point
  2. The Callisto Protocol is added with look and aim sensitivity.
    1 point
  3. What I understand is MouseSensitivity determines the sensitivity for the lowered state, HipMouseSensitivity determines the hipfire sensitivity and can be treated as ADS or hipfire, and Aim Down Sight is for ADS sens. What I'm not understanding is why my ADS sensitivity is so drastically slower than the other two sensitivities? What this is causing is as I flick depending on where I ADS affects when my mouse sensitivity and is making my aim very inconsistent. The ADS 360 distance is more than double the distance of hipfire which doesn't seem right and doesn't feel right in game. EDIT: After RTFM (https://www.mouse-sensitivity.com/forums/topic/6396-instructions/) I noticed after toggling the advanced calculator it was calculating 360 distance for Hipfire/Look instead of Monitor Distance. After setting it to Monitor Distance Horizontal it fixed my issue and now my sens feels very consistent between between ads/hipfire/lowered. Thanks!
    1 point
  4. solonimbus

    Halo: Combat Evolved

    Would you consider adding a calculation for chimera_mouse_sensitivity, for those using chimera? Yaw is (or is effectively) 45/2618, and behaves as expected (4 is twice as fast as 2, etc., unlike retail halo). If you're planning on testing it yourself, note that halo doesn't like scripted 360 spins, but it will work with smaller increments, like 2x180. Edit: for sensitivities 6 and below, that is. Seems like it deviates sometime after that. https://github.com/Kavawuvi/Chimera#mouse-sensitivity
    1 point
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