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Showing content with the highest reputation on 10/29/2022 in all areas

  1. Jay cub

    Roblox

    Phantom Forces had a bugfix update the slider no longer changes by itself anymore so im assuming it's fixed
    1 point
  2. Thank you my good sir, problem seems to be resolved now, will test my "new" correct sens later this day! Appreciate the swift response.
    1 point
  3. You are using the wrong FOV/location in Apex. The config file FOV is completely different from the in-game FOV, so switch location to "In-game" and it should work better
    1 point
  4. When you reverse the calculation, you also change the source for the calculation from FOV 103 to 120, and if you're using 360 distance for hipfire you will get the wrong sensitivity for scopes. If two scopes are the same FOV you would expect them to also have the same 360 distance, so they are identical. Since you can change the Zoom FOV in QC it's quite easy to show what's going wrong. Here's I've set the Zoom FOV the same FOV as Ashe ADS: https://www.mouse-sensitivity.com/?share=b5a237f18164a96df153c2ddcfe3f9e9 So the FOV and 360 of Ashe ADS and Zoom FOV in QC is the same at 40 vdeg and 82 cm. But if you reverse the calculation, both will change to about 101.5 cm since you change the source: https://www.mouse-sensitivity.com/?share=e621b3807a008120fd609a583691649d So the scopes are no longer like you want them in OW2, but completely different. Using the same source is key to keeping the scopes the same between games. But yes, you will get some weird results when the hipfire FOV is locked, especially when it's very low compared the the other game.
    1 point
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