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Showing content with the highest reputation on 10/03/2022 in all areas

  1. DPI Wizard

    Marauders

    I've updated the game now. The in-game range was completely changed, and the config file was moved. Note that the slider is still very inaccurate and you have to use a polling rate of 500 Hz or lower to avoid negative acceleration.
    1 point
  2. 1. id generally suggest checking out the instructions tab on the left hand side if you havent jsut saves us alot of time and effort when it comes to terminology if you are trying to say 1:1 = same 360 distance for scopes and hipfire id recommend against doing that since its simply inconsitent, for hipfire matches 360 distance is great due to movement and navigation but you tend to give up precision the second you dont have the same fov. for ads / scopes something closer to 0% mdv would be mathematically "ideal" , personallyhavent tried monitor distance dynamic but from the sounds of it that could be viable. 2. well yes but actually no, the consitency you mention here is somethign you will regain after some time and studies have shown that motor functions actually get better by mixing things up from time to time. could use 360 for movement it will feeel off but have the same distance due to the fov change for scopes you will quickly notice that 360 distance does not work for scopes with hih zoom and also doesnt really work well with any scope. if you want to have the same feel + 360 distance, without matching your fov youd have to use something like this calc link the biggest isue with this would be the price you pay for the big diff in fov by giving up screen space ( using black bars) 3.effectively the same settings with different numbers its smoother and ingame menus and windows will initially feel weird but there is no negative to it. i prefer 800 because it deosnt feel as natural to me as 800 does so its mostly preference, besides minor advantages of higher dpi when it comes to acceleration tools like raw acell. there is no difference in input lag between 1600 and 800 or 400 most of the talk about input lag came from a video that screwed up its testing methodology. pixel skipping isnt as big of a problem as most believe it to be atleastw hile using reasonable settings you can use the pixel ratio value as a tool if its above 1.0pixels / count id suggest changing raising dpi andor lowering in game sens accordignly. -------------------------- generally suggest trainign in the fov ranges between 120 and 100fov if you ever aim train so you get comfy with scopes but id not use such a massive fov as 120 for hipfire in anything but arena shooters even then i personally prefer 110 or less.
    1 point
  3. @TheNoobPolice Good job. Another great stuff here ! This year is full of surprises Nothing can stop us
    1 point
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