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Showing content with the highest reputation on 10/02/2022 in all areas

  1. A new conversion method suggested by @TheNoobPolice is now integrated. See the original post here. What this method does is to scale the monitor distance based on a limit (i.e. max monitor distance troughout the scaling) and a power factor. Power factor 0 means that the scaling is equal to the limit, and the higher the power factor, the more the scale moves towards 0% scaling. Sensible power factors are between 10% and 300%. This method is ideal for those who find 0% to be too slow for more powerful scopes, but fine for ADS. You can play around with this graph to visualize the scaling: https://www.desmos.com/calculator/yfn7lpyfbf
    2 points
  2. I think DPI WIzard's summary here is nicely succinct. But here's how I will use it personally: Set both ADS and Scope aim classifications to Monitor Distance - Dynamic and also to the same values. The defaults of 200% for both are good. I would leave hipfire on 360 distance. Set the game's base hipfire and FOV to your preference, then match "all" aims. For example, here's using it from Battlefield 1 hipfire and FOV, to scale all the Battlefield V zooms You then get the outputs for each scope multiplier Because the default scaling in the game uses monitor distance 133%, dynamic scaling here reduces the sensitivity of the low zooms a little, and increases it for the high zooms by a similar amount in this example.
    1 point
  3. 1 point
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