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Showing content with the highest reputation on 07/31/2022 in all areas

  1. GreekBoy

    Game request archive

    Name: Unreal Tournament 2003 Website: - Status: Released Release date: 30.09.2002 Availability: Abandonware (https://www.myabandonware.com/game/unreal-tournament-2003-con) I am not sure if the calculations for UT2004 are the same as for UT2003. Please let me know if that is the case. Thank you in advance.
    1 point
  2. Pmwel

    Game request archive

    Name: Tomb Raider Underworld Website: https://store.steampowered.com/app/8140/Tomb_Raider_Underworld/ Status: Released Release date: November 21st , 2008. Availability: Purchase
    1 point
  3. Pmwel

    Game request archive

    Name: Tomb Raider Anniversary Website: https://store.steampowered.com/app/8000/Tomb_Raider_Anniversary/ Status: Released Release date: June 5th , 2007. Availability: Purchase
    1 point
  4. Pmwel

    Game request archive

    Name: Tomb Raider Legend Website: https://store.steampowered.com/app/7000/Tomb_Raider_Legend/ Status: Released Release date: April 7th , 2006. Availability: Purchase
    1 point
  5. DPI Wizard

    Marauders

    The sensitivity is still the same, but the range is increased a bit. The ADS in the calculation is the SMG you start with. You have to use a polling rate of 500 Hz or lower to avoid the negative acceleration due to smoothing. The slider is very inaccurate, it can be off by over 30%, but setting the sensitivity in the config file works now. I've added instructions in the second post
    1 point
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