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Showing content with the highest reputation on 07/10/2022 in all areas

  1. DPI Wizard

    Battlefield V

    Correct. It means that you need to pay attention to the special options and make sure you set them on/off in the calculator according to what you have in the game.
    1 point
  2. Like I said in the dm you sent me, it's pixel ratio. A formula to work this out was kindly posted by Drimzi here:
    1 point
  3. DPI Wizard

    Battlefield V

    Vehicle sensitivity is just the transport vehicles, while the tank driver sensitivity is based on both this sensitivity and its own tank sensitivity. Due to how the plane sensitivity works it can't be added.
    1 point
  4. Thanks, just an update but after a lot of digging through forums on this website, I followed this formula used by Drimzi in the thread when changing between monitors. If I'm not mistaken it's: Sens * (Old monitor size / New monitor size) = new sens I honestly am not sure if I can use this formula in my situation or if I did things correctly, but the new sens felt similar to what it was before and I played well yesterday after changing to it. I might stick to this for now
    1 point
  5. There is less degrees on the screen (lower degree/pixel), so if you continue to rotate the same degree/count then you will rotate more pixels. You have to reduce the degree/count to rotate the same degree/pixels, and end up with a longer distance to rotate 360 degrees. Degree/pixels only uses the middle pixels. If you know there is a total of 103 degrees horizontally (Overwatch), which is across 1920 pixels, then you can scale that down to find how many there is in 1 pixel. 2 * atan(1/1920 * tan(103/2 * pi/180)) * 180/pi = ~0.075032 If you drop to 30 degrees vertically (Overwatch Widowmaker), then you end up with less degree/pixel. 2 * atan(1/1080 * tan(30/2 * pi/180)) * 180/pi = ~0.02843 Since the game rotates a fixed amount of degrees/count for each unit of sensitivity, you will want to reduce the sensitivity when you scope in (by ~0.028/0.075) to keep the same pixel ratio. When scoped, you will have to rotate ~38% of the original amount to preserve the sensitivity of the mouse, but you will end up with the inconvenience of a larger distance to turn 360 degrees. (2 * atan(1/1080 * tan(30/2 * pi/180)) * 180/pi) / (2 * atan(1/1920 * tan(103/2 * pi/180)) * 180/pi) = ~0.378909
    1 point
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