There are two options:
1) Manual with MDV.
2) Automatic MDH, the site does it when JT is selected as the method.
I use the manual method, but will show the automatic method.
1) https://www.mouse-sensitivity.com/?share=dc8ab42216e6a320934553c92a05d810 - Let's say these are the basic settings, which, if possible, I will strive for in FPS games.
2) https://www.mouse-sensitivity.com/?share=0c4745e72bee42d932453e6d11922f5b - This is a third-person game, in third-person games I use 80H FoV.
1) 360° Distance: 28.7687 inches 2) 360° Distance: 39.5713 inches. This is all because of the difference in FoV with the same DPI. The difference can be compensated via DPI if needed(or programmatically, such as RawAccel).
Now let's move on to ADS and Scope.
1) https://www.mouse-sensitivity.com/?share=7e528448e896b0cbe2ec811e67cf1104 - Here the starting point of the calculations is a 2D game.
2) https://www.mouse-sensitivity.com/?share=aa1f67e2030ed6cfe5bc7b6de57a3ea2 - Here the starting point for the calculations is Hipfire.
1) Widowmaker/Ana - 43.87 Ashe - 58.05. 2) Widowmaker/Ana - 42.91 Ashe - 57.01. We see a difference in ADS and Scope, although hipfire is the same. This is how the starting point directly affects ADS and Scope.
Now let's go to Fortnite and see the difference in H and V sensitivity there.
https://www.mouse-sensitivity.com/?share=60c5eeeb2feff2d20ff1ea6fc375c1bc - The MDV JT method is now applied to the vertical axis, and the MDH JT method to the horizontal axis.
https://www.mouse-sensitivity.com/?share=54af53dafff09d66622b197a7a2af028 - Here again we see ADS and Scope adjusting to Hipfire.
The answer to your difficult choice. When you use your multiplier for hipfire, your next step is setting up ADS and Scope. People use different methods to suit their needs, but mathematically everything tends to 0%=) The lower the FoV, the closer to 0% or otherwise it's "Pixel ratio:1 pixels/count"(if we're aiming for it from 2D to 3D, but otherwise, it's the same value "Pixel ratio: ? pixels/count" everywhere from Hipfire to ADS, Scope). The JT method combines 0% - tracking and 100% - flicks in a certain area with minimal divergence. If the game combines slow tracking (moving objects) and no flicks, you will be more comfortable using 0%. But when we go to shoot with sniper rifles, we can't aim at the head every time, we can aim at some area of the head, then commit a flick. The same applies in the sense of "flick", tracking fast moving objects in different axes is difficult, it is easier to keep the crosshairs at a distance and commit flicks than to track.
Therefore, it is easier to take the way "from 2D to 3D" and each time for each game to use a method (0% or JT), than to adjust their senses. I find it easier to increase the DPI to reduce the distance by 360, but keep the "Pixel ratio" on the monitor.