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Showing content with the highest reputation on 01/29/2022 in all areas

  1. Apex Legends has a bug where it rounds the FOV (the actual 4:3 horizontal degree value) to the nearest whole number before calculating the ADS sensitivity. So for instance in your example with cl_fovscale 1.34767997 the 4:3 hdeg FOV is 94.3376. Apex will round this down to 94 before calculating the ADS sensitivity. This bug is replicated in the calculator but Apex Aim Trainer does not do this, which is why you get slightly different results.
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  2. Both these are added.
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  3. Indeed it is, I missed that! Updated it now Most of them support raw input, so they either have a special option in the calculator for it, or instructions on how to enable it (so the calculator assumes it's on). It's generally recommended to have it on as it is more precise.
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  4. You need to disable acceleration, I've updated the game notes now to inform this.
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  5. DPI Wizard

    Instructions

    The whole point of there being multiple zoom sensitivities is so that you can choose the one you prefer since the game only supports one zoom sensitivity. Since the scopes doesn't necessarily scale according to your preference they will require a different sensitivity to match your conversion. When you select the "All" aim option the zoom sensitivity will be calculated based on the conversion setup. This way you can make sure that the setup matches your settings in the game. So in your case it should be something like this: https://www.mouse-sensitivity.com/?share=6a58fad4b40a46624610aecfc92899a3 So for Valorant you have to choose which zoom sensitivity to use based on the weapon you want to be perfectly matched to your CSGO zoom. No, not even close. Some games are the same, but there's a ton of different ways zoom multipliers work.
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