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Showing content with the highest reputation on 01/20/2022 in all areas

  1. Rihta

    Game request archive

    Name: LEAP Website: https://store.steampowered.com/app/906930/LEAP/ Status: in development Release date: Uknown Availability: Closed beta
    3 points
  2. Personally I would just keep the same sense and be done with it.
    2 points
  3. Name: Tom Clancy's Rainbow Six Extraction Website: https://www.ubisoft.com/en-gb/game/rainbow-six/extraction Status: In development Release date: 16.09.21 January 2022 Availability: Purchase
    2 points
  4. If you change the profile in Aim Lab it will set the fov to the default fov of that game. Aim Lab's default fov is 70 (102.45 horizontal), thats why you are getting 102 after you change profiles. Why are you changing profiles anyway? Just set the profile to Apex Legends and put in the values. The Angle of View values will only show 2 decimals and the cm/360 will only show 3 decimals, but other than that it is the same.
    1 point
  5. There's a donate button in the store now He want's his scopes a bit faster, so this is the same as setting the ADS and scope conversion to MDV 0% Scale 105% (or close, see next answer) Absolutely correct on the FOV. For the ADS you set the scale of ADS and scope to 104.485%. Apex has a bug where it rounds the FOV to the nearest whole number before calculating scope sensitivity, so if you want it absolutely perfect you need to manually adjust for this if you want the output to be 1.05. I've done this here: https://www.mouse-sensitivity.com/?share=a586b27230c492ba347ff4394a8ec1f8 360 distance will only be the same for ADS/scopes with the same FOV. You can never trust the stated power in the name of the scopes, a 6X in Apex is not the same as a 6X in BFV etc. The calculator does all the magic for you here, so you don't have to care about it. The important part is that a scope with a specific FOV in Apex will be the same as a potential scope in BFV with the same FOV. No, if the calculations for the different ADS sensitivity is not the same you have to choose. Select the one with the weapon/aim/scope you use the most.
    1 point
  6. This is a common mistake, but 68 is the weapon render FOV (viewmodel_fov), it is not the FOV for your actual view (which is fov_cs_debug ). fov_cs_debug is 90 by default. Just enter your current settings (and be sure to match your ADS and Scope sensitivity which for CSGO at 1 will be MDV 133.3333%), then select the game you want to convert too and change the DPI: https://www.mouse-sensitivity.com/?share=8ef4046b0ee5ffb776de852495df853b For hipfire I've used 360 distance here, but if it suits you use MDV 133.3333% there as well.
    1 point
  7. ok thx because the label "viewspeed vertical" made me wonder if it would only be correct in the vertical axis but not on the horizontal one
    1 point
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