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Showing content with the highest reputation on 12/12/2021 in all areas

  1. DPI Wizard

    Super People

    Hipfire and all scopes are added!
    1 point
  2. DPI Wizard

    Jedi's mouse trick

    I hope to have a beta test available next week.
    1 point
  3. first you go read the instructions(checkt eh left hand side) then use whatever you consider to match your style or whatever feels good to you then you ignore this thread until it has been integrated into this website ---------------- thats all
    1 point
  4. TheNoobPolice

    Battlefield 2042

    "The sens is broken, it's off with muh feels cause I'm a pro gamer" - sends exactly the right amount of counts to do a turn and at ends up at exactly the same pixel at multiple input speeds... "err.... it's the gamepad settings that are changing everything!!!" - literally sets gamepad settings from zero to max, same script turns exact same turn distance either way "errr....well the scripts are wrong, my human hand knows best!" - sends input from an Arduino to mitigate any issue of script incompatibility ""you are just trolling, I'm going to ban you from my server" - OK then I literally just had that conversation lol. Not a lot you can do with that can you?
    1 point
  5. CaptaPraelium

    Battlefield 2042

    A lot of these going around lately. Could you please convert that to metric for me? Joking, but not joking. Get measurements, because feels lie. A lot. Like, most of the time. Please don't take that personally as an attack on your or your favourite streamers, it's just the human condition.
    1 point
  6. ubersmooch

    Halo Infinite

    Even after using this site and that method with the sens scaling nothing feels right to me, is it just me or do other people feel the same way?r
    1 point
  7. TheNoobPolice

    Battlefield 2042

    I guess "zoom percent" is rarely intuitive for gamers anyway. You could mean different things by a "2x zoom", you could literally cut the vertical FOV in half, but then any object at the centre will be 4x larger in area as it's a 2D image, so I would say the better way would be to calculate using the square root of the width and height, so any object in the centre would be double in area. This then of course means that you still would not get a 40 vertical FOV, when zooming in "2x" from an 80 vFOV which would still boggle peoples minds. So in once sense I kind of understand why the devs may just freely move the zoom by hand in dev tools, and then say "lets call that 1.25x" because with the map sizes in 2042 and engagement ranges, it makes sense to have lower aimed FOVs. Also, since the game has legacy gun stats in portal, using BF3 guns at an aimed FOV equivalent to high hip fire FOV's would result in practically zero perceived pitch/yaw recoil, I guess the devs felt they would be too easy to manage since those gun stats were originally designed with a fixed FOV in mind. Not that I think that's important, Halo has zero camera recoil on many guns and they feel a ton of fun to shoot. I personally preferred the BF1 approach where you could just tune the ADS FOV by preference.
    1 point
  8. DPI Wizard

    Battlefield 2042

    Here's a full comparison between BFV and BF 2042 scopes (10x missing on BF2042, working on it!). These are the base values showing the true optical zoom, those under 3.00x will be affected by ADS FOV on/off. BFV are using the actual optical zoom for the scopes. BF 2042 uses seemingly arbitrarily assigned values, but they almost line up on a linear axis. Scope Zoom BFV Zoom BF 2042 1.25 1.250 1.710 1.50 1.500 1.997 2.00 2.000 2.586 2.50 2.500 3.188 3.00 3.000 3.793 3.50 3.500 4.405 4.00 4.000 5.016 5.00 5.000 6.00 6.000 7.482 7.00 8.711 8.00 8.000 9.950 10.00 10.000 12.420 12.00 14.907 Edit: 10X scope added!
    1 point
  9. sinshiva

    Battlefield 2042

    in my testing, setting scopes to match hipfire sense 'works', but it'll feel wrong for most engagements. if you come from games where you didn't need ADS or ADS could be run at 1x, you are SOL in this game. probably most of the older gamers. if you are used to magnification, your options are: have it 'feel' the same to your eyes, but your in/360 at the zoom level will be wrong and you'll snap to a target too slowly based on muscle memory. Or set the scope to the same in/360 as the previous game's in/360 with the same magnification or your hipfire's in/360, but it'll feel wrong to your eyes. there's not really a winning scenario for anybody unless the devs bring scope zooms back to parity with other games AND add 1x optics. it also doesn't help that in the 'future', all the guns are just worse. i'd think based on materials and munitions science, ALL the guns in the 'future' should be laser beams. instead, we're practically firing muskets (NTW-30) and the fact that player engagements are basically double the distance they were before, which you need laserbeams for to be viable on the ground. Then, you look at vehicle combat and the turrets are accurate at hipfire sense, so a little muscle memory shreds players on the ground. I guess they could make the vehicle turrets totally inaccurate unless in ADS as well, but that's the last bastion of accuracy in this game unless optics are fixed AND they add 1x
    0 points
  10. DPI Wizard

    Battlefield 2042

    Yeah, I think it throws a lot of people off, as they assume the 1.25x is the same as in BF1/BFV. But since it's quite a bit more powerful it feels completely different, and is too powerful as the minimum zoom.
    0 points
  11. sinshiva

    Battlefield 2042

    i wish this game had 1x optics. this 1.25/1.71x as minimum stuff is killing me. it scares me there might be a zoom added to optics when they presumably roll bf4 into portal someday. Thanks for all the work you do @DPI Wizard !
    0 points
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