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Showing content with the highest reputation on 12/10/2021 in all areas

  1. Correct, and in first person the camera is always in front if the center of rotation, even in hipfire as it is where your eyes would be. I made a comparison between the UMP and the Tommy gun now, by just moving forward a tiny bit you can see that the FOV is the same: It's such a small change that I doubt it.
    2 points
  2. Ok, the m79 and the Panzerfaust are the same. Added the VSS now
    1 point
  3. Just to clarify here, this is for PUBG specifically, not in general. Most games have the camera in the center of rotation, but for Unreal Engine 4 games is quite common to have it slightly in front. What did you compare it to? These are all unique actually, so I've added the Win94, crossbow and P90 now.
    1 point
  4. kaweeeb

    Game request archive

    Name : Ground branch CTE Website : https://store.steampowered.com/app/16900/GROUND_BRANCH/ Status: Early access Availability : Comes with the purchase of Ground branch Reason : Ground branch CTE lets people test the new 1032 update which adds new sensitivity scaling to the game (Instead of engaged sensitivity theres now customization for each scope, 1x - 11x.)
    1 point
  5. Name: Ready Or Not Website: https://voidinteractive.net Status: alpha Availability: available to people who pre-ordered. Thanks
    1 point
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