The best thing about focal length is that you can use it to calculate your true, universal sensitivity value, taking all variables into account. Maybe it will become the standard measurement to share how fast your sensitivity is with someone in the future, who knows. At the moment people share cm/360 values, but that is only slightly better than sharing eDPI values. It still doesn't tell anyone how sensitive the mouse is as you don't know their monitor size, fov, and how much of the monitor that fov is occupying. All it really tells you is how tedious it is to turn corners and change directions.
Basically the focal length is the radius of the projection, and the length of the radius will vary depending on the fov and how large a pixel is (resolution and monitor size). You use the radius to calculate the circumference. The size of the circumference becomes your cm/360 (which is also a circumference). You then divide that cm/360 by a number. That number is your universal sensitivity value, which I call visuomotor since it's a ratio between visual and motor. If you have a sensitivity of 4, then your projection's circumference is always 4x larger than your sensitivity's circumference (cm/360).
It is similar to getting your real 2D sensitivity, which is how fast/far the cursor travels relative to your mouse. If you have a sensitivity of 4, then your cursor moves 4x faster/further than your mouse. If you convert 0% mm from windows to a game, then your universal sensitivity value becomes the same as your real 2D sensitivity. Your camera moves at the same speed as the cursor. The distances to reach things on the screen is all different though but that doesn't matter, that's the pitfall of monitor distance.
But yeah, if you are just scaling sensitivity between fovs, without changing anything else, then you can safely use 0% mm. It will calculate the change thats happening to the focal length / radius, and change your cm/360 by the same factor. Both of those spheres in the picture will scale by the same rate, and 0% will keep that ratio the same.