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Showing content with the highest reputation on 11/21/2021 in all areas

  1. He is using an AHK script that sends windows cursor mouse events as absolute values. I'm amazed it works in the game at all. If he wanted to test properly, he would need to try the same thing using relative movement, and since that type of synthetic mouse event in AHK is notoriously buggy anyway, he should probably call the windows api mouse event function via a dllcall() or use a logitech script / interception driver script if he wanted a more reliable test. Games also would sometimes do freaky shit when receiving scripted inputs though by design (macro protection most likely) so the only really true test is with an arduino if you get funky results.
    1 point
  2. spyder256

    Halo Infinite

    https://www.reddit.com/r/halo/comments/qx900n/list_of_weapons_and_their_zoom_levels/ Quote: 1.4x - Sidekick, Sentinel Beam, Ravager, Pulse Carbine, Plasma Pistol, Needler, Mangler, Assault Rifle, M41 Spankr, Disruptor, Bulldog 2.5x - Commando (the scope is 2.0x but it falls into this category in the sensitivity settings), BR75 3.0x - Stalker rifle (zoom level 1), Skewer (zoom level 1), Shock Rifle 5.0x - S7 Sniper (zoom level 1), Skewer (zoom level 2) 6.0x - Stalker Rifle (zoom level 2) 10x - S7 Sniper (zoom level 2) Extras: Cindershot - 1.4x zoom - only weapon that’s alternate fire kicks in when zoomed in - the projectiles become guided by your aim Melee Weapons - Hammer, Sword No zoom/alternate fire weapons - Hydra, Heatwave
    1 point
  3. Also also... there's a bug (in the game, not the calculator) with the 2.5x scope, it uses the wrong FOV for the "ADS Off" sensitivity calculation than the scope actually is. The calculator accounts for this if it affects you
    1 point
  4. The desktop is essentially 0 FOV. The arc of the gameworld, as it is projected onto your screen, is completely flat. So yes, you can convert between desktop and 3D. However, the difference between the two is that you are comparing a cursor to a crosshair. The cursor can be anywhere on the screen whereas the crosshair remains at the center. And if you know anything about perceived sensitivity, you would know that the distance your eyes are from the monitor affect the sensitivity you perceive for different points on the monitor. Here is a diagram explaining that: Since the center of the monitor (A) is closer to your eyes it is perceived to be faster, and as your approach the edge of the monitor (B) the sensitivity is perceived to be slower. Keep in mind that the monitor could be infinitely long, so (B) could also be infinitely far away and be perceived to be infinitely slower. The Hypotenuse is always longer than the Adjacent (or Opposite) sides. A simple way you can test the perceived sensitivity principle is to stick your face real close to the monitor and observe how fast the cursor or crosshair feels, then move yourself back from your monitor and observe how slow it feels. Obviously, keep in mind this doesn't mean sitting further away from your monitor makes you more accurate, since the relative size of targets will change accordingly. The only reason I would prefer sitting back from the monitor is for the sake of your eye health and to increase the amount of monitor space in your eye's useful field of view. If you want to move further back but targets are too small then you could also get a bigger monitor. Bigger is better if you have the money.
    1 point
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