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Showing content with the highest reputation on 08/15/2021 in all areas

  1. This is 100% sure an issue with the game. As stated in the notes, if you experience any difference in later versions, try the same fixes. Minecraft has never changed the actual sensitivity, but have had issues with FPS, vsync, polling rates and conflicts with keyboard input and sensitivity, which this is likely related to also. If you can try a tool like this in both versions you should see that they are exactly the same (granted vsync is off, and expect a few tests to be slightly off due to packet registration issues in the game), any difference you experience is basically down to a bug in the game that is inconsistent and impossible to account for. Also, the difference between the old pre and post 1.13 calculations was just a slightly lower base sensitivity (about 1.3 % lower) that was so insignificant that it was barely measurable. It turned out to be down to packet losses in the old versions, which again doesn't actually change the sensitivity so having it as a separate calculation was wrong. The base is the same, and how the bug is experienced will vary a lot.
    1 point
  2. DPI Wizard

    Krunker

    I've updated the ADS FOV Power now, and will look into changing the aim to weapons instead of classes.
    1 point
  3. They are only the same as long as the aspect ratio is the same. It seems like you have a different aspect ratio on CSGO, which makes the calculation different It seems like you have a custom 1810x1080 resolution on CSGO, which is different from 1920x1080.
    1 point
  4. DPI Wizard

    FOV types

    The FOV type will automatically change to the type the game you select uses. This means that the value of i.e. 60 will result in a different actual FOV for games that use vertical degrees compared to ones that use horizontal degrees. The FOV type itself does not affect the sensitivity, but if you want the same actual FOV in different games you need to pay attention to this.
    1 point
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