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Showing content with the highest reputation on 08/09/2021 in all areas

  1. That's right, but I think that using the mean could be the play or not depending on the amount of discrepancy and the discrepancy tolerance of each individual. In this case, assuming the same HFOV, the mean scalar_0 value would give a 13% increase in MDH for the 1x group (MDH 88%) and an 8% decrease for the second group (MDH 67%). A >13% difference in MDH might be tolerable. For me, personally, a 25% change in MDH is too big of a difference. MDH 100% for the 1x group gives a scalar_0 value equal to MDH 75% for the second group. That's so noticeable for me that I just try to avoid using those iron sights (very annoying in the early game). Now, if I used the mean scalar_0 value, it'd be the same as using MDH ~125% for the first group and MDH ~86% for the second one. That's up to a 25% difference again.
    1 point
  2. tbf wouldnt 1.482758 + 1.526475/ 2= "scalar_0" 1.5046165 be logical as well since that should give you a similar amount of discrepancy for both instead of having one of them work well and the otehr not so much this might lessen the difference not that the difference is very npticeable to begin with
    1 point
  3. The conversion method that you're using in CoD is MDH 75%. It'd be set up like this: https://www.mouse-sensitivity.com/?share=4f80cd5879d4a98cae9dd6d6408064fd I'd suggest you to use the same FOV values for both games and also using the first "scalar_0" value in Apex (not the second one).
    1 point
  4. darkgenjun

    Game request archive

    Name: Tom Clancy's XDefiant Website: https://www.ubisoft.com/en-us/game/xdefiant Status: closed test Release date: 2021/8/5 Availability: people who pre-registered and are invited
    1 point
  5. AntonLFG

    Game request archive

    Name: Tom Clancy's XDefiant Website: https://www.ubisoft.com/en-us/game/xdefiant Status: Closed Test Release date: Closed Test starts August 5th, 2021 Availability: Closed Test is Invite Only, full game Free to Play
    1 point
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