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Showing content with the highest reputation on 03/23/2021 in all areas

  1. Valorant converts hipfire sens to ADS using MDH 100% by default (Multiplier = 1.0). It also has a locked 103 HFOV (16:9). The same settings in R6S would be: https://www.mouse-sensitivity.com/?share=5deb8b4bf6b4b72f013c82129f862f91 These are the key calculator settings in order to achieve the same sensitivity:
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  2. It doesn't do any difference in this game, but if you ever have issues with Unreal Engine games it always worth a shot adding it
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  3. I just updated the game with correct calculations and instructions on how to disable smoothing. Also added scope, but the "All" calculation doesn't work at the moment so you have to do each aim separately. bEnableMouseSmoothing add frames to smooth out the mouse movement. So instead of for instance moving 100 counts instantly in one frame the game might smooth it out to 2 or 3 frames. This causes a floaty and disconnected feeling. bViewAccelerationEnabled is simply acceleration, so the faster you move your mouse the faster you move in-game.
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  4. on the left side of the website there is a good instructions tab that goes pretty in depth about most aspects you might need tldr: apex ads is optimal at 1.0 ( might need some getting used to at first if you are used to distance based ads options) ----- https://www.mouse-sensitivity.com/?share=253c670497fd8bb9663c94c8af0ecfa2 i currently use this matching my hipfire fov to a value all the games i play can achieve if they cant i use in order to get the same feel using the same 360 distance even while on another fov ( you trade black bars for the same feel) red is generally advisable blue doesn't really affect you unless you match windows to game and even then that part is mostly preference you can fiddle around with the ads and scope values, keep an eye on the instructions and potentially this thread https://www.mouse-sensitivity.com/forums/topic/4704-conversion-method-guide-and-other-faqs/ if you have a specific question in mind feel free to reply.
    1 point
  5. A lot of Unreal Engine 4 games have mouse smoothing on by default. For some you can turn if off by adding some parameters to the config file, but this doesn't work for all of them. With smoothing enabled 1000Hz will be severely affected and be way too slow. The only solution if it can't be turned off is to use 500 Hz or 250 Hz. You should notice a huge difference in SCUM just switching to 500 Hz, but I think the calculation is still a bit off. It should at least be stable though.
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  6. The sensitivity in this game is updated, so I need to analyze it again. Also note that the game has a lot of negative acceleration if you use 1000 Hz polling rate, I'll see if I can find a fix for this too.
    1 point
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