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Showing content with the highest reputation on 02/05/2021 in all areas

  1. an3choic

    Valheim

    Honestly, I originally questioned whether it'd be worth paying a lifetime sub for this site when I signed up a couple of years ago. Haven't regretted it once. Then I see you guys even cover games with no in-game sensitivity option by using regedit. What a time to be alive! Great stuff guys. Very much appreciated!
    1 point
  2. DPI Wizard

    Game request archive

    Nice mod, added!
    1 point
  3. DPI Wizard

    Apex Legends

    All aim calculations are updated, the game does some rounding that made the calculations slightly off. Fixed it now so it should be 100% accurate!
    1 point
  4. Converting sensitivity is all about making the camera respond in a way that you expect. If you are expecting a very specific wrist flick to always make a 90 degree turn, then you would want to use the 360 distance conversion. If you expect it to always rotate somewhere close to the edge of the screen, then you use a specific monitor distance %. I personally don't think this way, and I want the turn amount to scale by the actual change in the image that I see when I go from hipfire to ADS. If I see the image change by a factor of 2 when I rightclick, then I'm expecting the turn amount to scale by a factor of 2 as well. 0% is going to give me the sensitivity that I am expecting. The other matches only help preserve a very specific characteristic. So I don't bother with them. People probably use a specific distance % at first for the sole intention of matching a distance, but then it later becomes a matter of picking a % that gives a certain speed that they like. After all, the distance % only works between 2 points, no where before or after, and only purely vertical in 100% of cases, and horizontal in a niche case. Diagonal doesn't work because the pitch of the camera affects the yaw, and at a high fov, diagonal movement within your view, is creating a much larger deviation in pitch compared to a low fov.
    1 point
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