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Showing content with the highest reputation on 11/17/2020 in all areas

  1. A couple of notes just reiterating and confirming what the devs have said: Hipfire is exactly the same as in MW. Relative coefficient works exactly like in MW. Scopes above 4X works exactly like in MW (meaning they have locked FOV not affected by anything), but they do not match in terms of their power, so a 4X in MW is not the same as a 4X in CW. CW uses correct optical zoom for the FOV based on a locked FOV of 80 (or almost, it's off by a tiny bit), while MW uses seemingly arbitrarily assigned FOV values. Scopes below 4X and ADS have a very weird scaling when set to "affected", meaning they do not scale the FOV in an expected manner (they are less affected than in MW). This does however not affect the sensitivity, which still behaves as expected based on the FOV. Legacy works differently, as it is simply MDV 0% calculated based on your FOV. In MW it is MDV 0% to an FOV of 65 in Hdeg 4:3. If you use Relative in MW you can use the exact same settings (including FOV) in CW and everything will be the same. For those not experiencing the same sensitivity in MW and CW based on the above there must be a bug in CW affecting some users.
    2 points
  2. DPI Wizard

    Instructions

    In this guide, we will provide detailed instructions on how to use every feature of the calculator. While some fields may be straightforward, others may be more complex and require further explanation. The following instructions will cover the four main sections of the calculator: Calculator Settings, Input, Calculations, and Game Info. We will provide examples of each section's functionality and address common questions that may arise. It's important to note that the numbers and selections provided in these instructions are purely for illustration purposes. You will need to use the appropriate values for your specific games. If you have any questions or encounter any issues, please don't hesitate to reach out and ask for clarification. Index Calculator Settings Layout Saved Entries Mode Units Conversion Source Sort By Y Sensitivity and Y Scale Auto FOV, Target FOV and FOV Type Conversion Setup Hipfire / Look ADS Scope Windows / 2D Percentage field Scale/Power field Conversion Methods 360° Distance Monitor Distance - Horizontal (MDH) Monitor Distance - Vertical (MDV) Monitor Distance - Dynamic (MDD) Viewspeed - Horizontal Viewspeed - Vertical Jedi's Trick - Horizontal Jedi's Trick - Vertical Scale Automatic Monitor Distance placeholders Input Convert from Convert to Aim Sensitivity 1, Sensitivity 2, Multiplier 1, Multiplier 2 DPI Special Option 1 and Special Option 2 Resolution Aspect Ratio Stretched Black bars Focal length Monitor WPS FOV and FOV Type Hdeg 4:3 Hdeg 16:9 Hdeg Res Vdeg Hrad 4:3 Hrad 16:9 Hrad Res Vrad Multiplier Converting FOV Swap Location Clear Input
    1 point
  3. The first Assassin's Creed game with a somewhat working sensitivity is added!
    1 point
  4. Prodeus is added!
    1 point
  5. DPI Wizard

    Prodeus

    The in-game sensitivity slider is not accurate, use the config file for best accuracy.
    1 point
  6. thank you! you’re my savior
    1 point
  7. DPI Wizard

    Game request archive

    Name: Cyberpunk 2077 Website: https://www.cyberpunk.net/ Status: In development Release date: 16 April 2020 17 September 2020 19 November 2020 10 December 2020? Availability: Pre-order
    1 point
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