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Showing content with the highest reputation on 06/10/2020 in all areas

  1. DPI Wizard

    Escape from Tarkov

    Added a lot more scopes now! Still some more to do but let me know if you find a scope with a scope power from the list that doesn't seem to match. I think there might be some 4x24 that are in fact different from each other etc, still looking into it.
    3 points
  2. kertiek

    Escape from Tarkov

    i understand that is a grind and also understand the way the game works that we get different pixel ratios with different sights and scopes, i dont intend to be an asshole or be annoying demanding things, i think a lot of us that use the calculator could use the calculator just for some of the "most" used sights and/or scopes and be done with it, the devs are supposed to fix the problem with uniform sensitivity and i understand that is not fair to make you calculate every single sight and scope because of the incompetence of the devs of the game. maybe check the calculation for some and be done with it. sights: pk-06, P1X42, Eotech 553 ( i think those 3 sights have the same fov/pixel ratio/feel). scopes: ELCAN Specter DR 1x/4x, HAMR 4x24mm, EOtech Vudu 1-6. at least for me, i just need the calculation for the pk-06 bc i prefer use that and deal with higher/lower sensitivities in other sights / scopes as i play, but i want/need the same hipfire/ads sens for guns with a pk-06 and start adapting from there to play the game with a little more confortable/known mouse movement. thanks for your work.
    1 point
  3. DPI Wizard

    Escape from Tarkov

    I don't know if this is directed at this site and me or the devs of the game, but when they do a full wipe and change everything requiring a quite dedicated grind to get everything back AND analyse it... It will take time. There's over 500 games here now, imagine just a fraction of them doing this. While this game is quite popular, putting everything aside to grind on a single game is not feasible. If you have any anger direct it at the devs of Tarkov who seemingly have no idea how to implement aim and scope sensitivity. Even if we get every calculation figured out now, it might change next week. Accompanied with a new wipe... A game in development is fine, but in a game where aiming is a key component they should get aiming figured out way quicker than this. It's not that hard. You either add sensitivity for each available scope power, or you add a scaling that is linked to the scope FOV. Right now they have scopes with identical FOV that have different sensitivity. This makes absolutely no sense, and it seems like they are just randomly assigning sensitivity to scopes.
    1 point
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