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Showing content with the highest reputation on 04/12/2020 in all areas

  1. Monitor Distance Coefficient 0.00 1.0 ads
    2 points
  2. Badmon

    VALORANT

    Yes I also convert from Windows to games with 0% monitor distance and got 1.072 for my sens. However, I found 400dpi at 1.072 was too high of a 360 so I run 300dpi and its the sweet spot for me at VFOV of 73.74. Also I spotted you use Monitor distance vertical for ads/scope however, I think it's better to use all conversions as monitor distance horizontal 0% or all monitor distance vertical 0% otherwise its kinda messy and confusing. Just my two cents though
    1 point
  3. fortunate reee

    VALORANT

    id recommend checking the instruction and technical diskussion forums for some insight if yu are using 0% you should be fine the only issue you might run into could be different fovs (just use auto fov to keep the same feel)
    1 point
  4. Do it like this if you want the R6 ADS at 65 to be converted to all the scopes in Sandstorm: https://www.mouse-sensitivity.com/?share=545165427e81ab1347513fbd61b09b81
    1 point
  5. For ADS matching 360 distance to hipfire might work in some cases, if the FOV difference between ADS and hipfire isn't too big. For scopes it will never work however, since the narrower FOV of scopes will make them extremely sensitive with the same 360 distance. The default setup in the calculator will instead match tracking speed for ADS and scopes, see the instructions for some video examples Yes, this looks correct. It should be exactly the same as in WZ.
    1 point
  6. Hi anyone know which of these settings feel more like CSGO? ADS transitioning timing: Gradual, after zoom or instant?
    1 point
  7. DPI Wizard

    Space Hulk: Deathwing

    Adding bEnableMouseSmoothing=False to the GameUserSettings.ini file in the [/Script/Engine.GameUserSettings] helps a little bit on single packets, but there's still huge issues with multiple packets, i.e. regular movement
    0 points
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