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Showing content with the highest reputation on 03/20/2020 in all areas

  1. Match 360 distance for hipfire and use relative ADS sensitivity with coefficient 0 on Warzone. Then set the high and low zoom to the same value as you have for the scopes in Apex and they will be the same.
    1 point
  2. "eDPI" is a useless concept, and has absolutely no value in games like PUBG. The reason is simple, PUBG (and many other games) do not have a 1:1 relation between sensitivity value and 360 distance. In other words doubling the DPI and halving the sensitivity does not equal the same 360 distance. These games usually have zero as a valid sensitivity, so obviously doing DPI*sensitivity doesn't work. So yes, it's safe to use this new sensitivity.
    1 point
  3. Smash-Crunch

    Doom Eternal

    For Steam You can hit ~ to bring up the console in-game and use m_sensitivity 2.026499 to set it precisely for now. Obviously use your value instead of mine. edit: I don't know why I wasn't working before, but adding "+m_sensitivity 2.026499" with the quotes to the Steam launch options seems to work for me now.
    1 point
  4. This is not an issue with going from 1080p to 1440p, but going from 16:9 to 21:9. When you match using MDV 0% the sensitivity will be the same since the vertical FOV is the same on both monitors. However when you use MDH 0% the sensitivity will be different because your horizontal FOV is much wider.
    1 point
  5. When checking for sensitivity in Prey by distance (i.e. entering a certain distance and reading the necessary sensitivity setting), the calculator provides only increments that are the same as the ingame setting. However, the config file setting can be set to far more accurate numbers than the ingame settings. Example: I enter 36.015 cm / 360 with 793 DPI. I get as config file value 0.0006. However I can set also set this value to 0.0005588, which is far more accurate and the game recognizes correctly.
    1 point
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