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Showing content with the highest reputation on 02/23/2020 in all areas

  1. The point of "legacy" is to just to use the traditional CoD ADS formula. But it's a redundant feature, since you can just set it to "Relative", "Gradual transition" and "0% monitor distance coefficient" for the exact same setup.
    1 point
  2. Legacy is (or at least was) broken in MW, the coefficient was applied regardless of whether it was set to relative or not. So yes, in the calculator it is set to relative. There is Hipfire for MW, so just use that
    1 point
  3. BO4 is for some reason slightly off compared to what it should be, but the difference is extremely small.
    1 point
  4. It depends on what you are converting. If you convert 360 distance then there is no difference as aspect ratio does not affect 360 distance for these games. But if you use a horizontal method (Monitor Distance or Viewspeed) then changing aspect ratio will change the FOV, which is used to match the sensitivity. So if you match FOV then converting from 4:3 with m_yaw 0.018025 is the same as 16:9 with default FOV:
    1 point
  5. This. I'll make an update so the error message is clearer and the default value is loaded as a placeholder.
    1 point
  6. Advanced Plus is a new mode that will show you the discrepancy for all the scopes in the calculation. This can make the output a literal wall of text depending on what your selections have, so that's the reason it is added as a new mode. The calculations for conversion specific data like how far MDH 100% is etc is also moved to this mode. Discrepancy now works a bit different than before. It used to be the discrepancy for the target conversion, for instance you wanted 1 inch for MDH 100% but got 0.95 inches. It will now instead always use the target and achieved 360 distance. The percentage should be about the same, but the distance will be different.
    1 point
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