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Showing content with the highest reputation on 02/10/2020 in all areas

  1. The issue with games like RE2 is that the variation is huge. You might get twice or half the calculated 360 distance based on your DPI and how you move your mouse. Some games like all the Serious Sam games have issues too, but it's more consistent. If it's always off by say +/- 10% I can make a calculation. What I possibly can do is to see if RE2 etc is consistent at any kind of (human) movement and use that as a reference with the game notes informing that e.g. small movement will be off. Regarding the automatic FOV conversion, I'm going to implement that very soon. Updating all games will take months (there's over 500 games and almost 2000 entries to go through), but I'll make an update that informs you that FOV has been calculated and you need to verify that it's valid for the games that haven't been updated.
    1 point
  2. Makes sense, any thoughts on give "loose" settings for imprecise games like the RE2 remake? Like we know there is negative accel and it won't be perfect.
    1 point
  3. Pyroxia

    Overwatch > PUBG

    if you are playing in TPP mode yes change your fpp fov to 103 and match MM%0 for everything this makes your hipfire cm/360 slower than overwatch cuz you are using different fov for tps pubg if u care your 360 cm so much do like @fortunate reee match 360 distance and %0MDV with scopes. But it feels fast in pubg and slow in overwatch cuz you are not matching your hipfire fov. Long run in pubg make you inconsistent in overwatch's hipfire.
    1 point
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  5. was too slow, 360 distance + 0% vertical works fine if you match the fov
    1 point
  6. Pyroxia

    Overwatch > PUBG

    Try creating 1527x859 custom resolution with black bars and set hipfire to 360 distance this make your 360 distance and sensitivity same cuz black bars contain your missing fov in pubg only con is black bars in this option but I think its worth. If you do this dont forget to choose MDV %0 for scopes it depends. 1527x859 calculated here its not just a random number and not work for every situation it depends on your fov in your situation looks like it works very well.
    1 point
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