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Showing content with the highest reputation on 11/10/2019 in all areas

  1. Modern Warfare (2019) is in!
    1 point
  2. Since RDR2 only has 20 sensitivity steps you are most likely getting a calculation with a huge discrepancy. So it's limited by the lack of sensitivity precision in the game, and when you convert back the value will be wrong since it's based on a sensitivity with discrepancy. All calculations are accurate, but in addition to the lack of precision the game has issues with smoothing and treating mouse input as an analog stick.
    1 point
  3. The first part is intentional and necessary. When you change FOV Type the value in the FOV field is automatically converted to that type. This way the field both works as a FOV calculator, and the calculations stay the same. This is useful if you wonder what your current Hdeg 16:9 FOV is in i.e. Hdeg 4:3. The second part is a bug however, and should be not to hard to fix!
    1 point
  4. The "All" options will calculate both your hipfire and aim sensitivity simultaneously so you don't have to do it in several steps. Since R6 uses the same sensitivity for ADS and ACOG while their scaling is completely different form each other, you can only calculate sensitivity for one of them and the other will be wrong. That's why you have two "All" options, one that calculates for ADS and one for ACOG.
    1 point
  5. They all have the same FOV and sensitivity, the only difference is the distance to the character/center of rotation.
    1 point
  6. Raw input and smoothing all the way up.
    1 point
  7. First person is working like it should, it does not have the analog stick issue. Should be easy for R* to fix third person, hopefully they get enough feedback to pick it up. I might be able to make sensible third person calculations too despite the issues, working on that now.
    1 point
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