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Showing content with the highest reputation on 10/20/2019 in all areas

  1. DPI Wizard

    Battlefield V

    No real benefit of either. If you want a true zoom based on your FOV, set it to on, if you want a fixed zoom regardless of FOV turn it off. It really depends on if you like the scopes with it on or off, the sensitivity will scale exactly like you want it in this game since you have full control of it.
    1 point
  2. My advice would be the following: For matching hipfire, use 360 distance unless the game's meta is heavily predicated on aim, like an FPS game. If you just want familiar 180s and 90 degree turns. It's pretty much always best to match 3rd person games with 360 distance for example, since 3rd person aiming is different anyway. For FPS games you should really be trying to match hipfire FOV anyway. 0% Monitor distance (or focal length), maintains the actual sensitivity at the point of aim. This is generally the most useful for ADS transitions, especially in games where there is a lot of tracking, recoil control and / or slower ttk. For games with high zooms and more sniping-style aiming mechanics (or at least where they are more important) use a monitor distance conversion - depending on the amount of zoom anywhere from 50-75% horizontal Monitor Distance will probably feel the most natural. Focal length generally feels too slow compared to hipfire once the ADS FOV change gets to be greater than 40 vertical degrees or so of reduction. This is why it's really great when games give per-scope ADS sens control, so you don't need to compromise.
    1 point
  3. from 2d to 3d 100% MDH better to use
    1 point
  4. I wish this game had a sandbox mode where you could play around with all the weapons and attachments... Now I have to play the game until I find the right equipment, then survive long enough to analyze it
    1 point
  5. Use the the game you feel has the perfect sensitivity for you as a base. CS:GO is the most used game here, as a lot of people have a favorite setting that feels good. For consistency you should use the same game and settings as the base for all calculations. What conversion method feels best is up to personal preference however. 360 distance will only make sense if the FOV's are very close between the two games. Monitor Distance converts the movement to a certain point on your monitor to be the same (if the FOV's are different, it's only possible to perfectly match it to one point). And Viewspeed matches the arc lengths between different FOV's. It typically will be between 60% and 70% Monitor Distance.
    1 point
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