Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/27/2019 in all areas

  1. You don't have to use any other percentage. If you are using 0%, then you scale by the change in zoom, which is what 0% does, but it does it indirectly under the monitor distance framework. This only works properly if the input and output game have the same resolution and monitor size. The calculator isn't really set up to convert between monitors using the zoom framework. You have to do it manually, or just ignore it. To understand why monitor size would affect the sensitivity, just imagine two identical games on two different monitor sizes, let's just say one is 30" and the other one is half it's size, at 15". If they both have the same fov, but the 15" monitor has that fov within half the physical size compared to the 30", then the 30" needs to zoom out by a factor of 2 to get the same information within the 15" portion of it's screen. The 30" essentially needs a much higher fov to match the 15". Once that is achieved, and they both have the same amount of virtual information in the same amount of physical space, then they can both have the same cm/360°. If you just leave them as is with both having the same fov (first picture), then the 30" should have double the cm/360° compared to the 15". The calculator doesn't really understand this, as it just uses the fov values, and sees that both cases have the same fov, and should have the same cm/360°. The monitor size variable in the calculator is just used for cursor measurements AFAIK.
    1 point
  2. Not possible to add, mouse input is terribly optimized.
    1 point
  3. Completely overhauled version of the mod that gives customization to zoom sensitivity via monitor distance or zoom ratio. https://steamcommunity.com/sharedfiles/filedetails/?id=1498189723
    1 point
×
×
  • Create New...